In PSO2, you take on the role of buy PSO2 Meseta a brand new ARKS (Artificial Relict to Maintain Species) Operative. ARKS is an elite task force concentrated on exploring new planets and eliminating a dark and corruptive force known as the Falspawn. That about all that you will need to know or remember about emotionless story, and this vague, jargon-packed. Ahead franchise knowledge isn't required to comprehend it, but experience with all the first PSO does assist. (PSO2 is entirely unrelated to this single-Phantasy Star Online 2 player Sega Genesis JRPGs.)
Despite the voice cast that is English that is elite, PSO2 just doesn't have an intriguing story. Most of it is doled out by stiff personalities that lack lip sync and feel as a waste of time. Both leaving and entering these story conversations necessitates sitting through lengthy loading screens. And to be clear, it really doesn't matter; this is absolutely not the sort of sport you play for the story, so the developers have obviously only focused their attention elsewhere.
And so in an unusual but much-appreciated move, PSO2 almost completely removes its exposition from the actual game. All the missions you go on have a couple bits of voice over sprinkled in but it's only about halfway through enemies and having much more fun as a result. The discussions that move the narrative forward are self explanatory as story quests from the most important quest-giver NPC, which prevents them from slowing the pace of assignments.
Rather than have you research a sprawling open world of connected zones, PSO2 utilizes a lobby as well as system to congregate Phantasy Star Online 2 players and allow everybody to talk and team up. When you've accepted a mission you'll just see people in your party and a couple of others which could do exactly the same assignment. It's a very objective-focused format that keeps things moving fast at all times, but it loses a whole lot of the discovery and feel of scale that usually goes hand-in-hand with MMOs. Supposedly, ARKS Operatives explore entire planets to eliminate the Falspawn, but you only see a few procedurally generated arenas each assignment.
The end result is a method which was probably a whole lot more feasible to operate on a Xbox 360 eight decades ago, but playing it today it feels like the shadow of what a contemporary MMO such as this could accomplish. Quests come in a small number of tastes, like Expeditions that usually set you off at a semi-open map to hunt down specific creatures, collect materials, or just beat the end boss. Then you will find specific Client Orders to fulfill on quests, which can be similar to side contracts that can reward enormous sums of XP when you take on several at a time, in addition to cheap meseta pso2 the narrative conversation assignments themselves.