I really liked the dribbling more, seemed like it had been harder to spam 1 move together a bunch and easier to chain different moves more easily, I think as we get more accustomed to the dribbling it could be a lot better than 2K21 MT.
There's no sizeups, and also the dribbling feels anything but smooth, it feels as though it has RNG. The dribbling just feels like it's a low skill gap, and the greater skilled moves (18 half twist, walkback combos, etc) all look clunky and embarrassing. Like in 19 or 17 the highest skill moves , and it felt like you had complete control over your own player.
You can't possess a substantial skill gap with sizeups that a flick of the pole that the game will do to you. Its fun as it's simple to use and simple to chain. Realistic dribbling is the way it needs to go for a legitimate ability limit to come. Just like in real life the game has to have the ability to divide the Kyrie's in the Pat Bevs in terms of dribbling which it has yet to do other than just locking out cartoons for non ball control and simply making high ball controller only have faster dribbling.
A match with sizeups that automatically place the pace of a move will be a lot easier to use as opposed to a sport in which you're needed to create your own speed and use that for your advantage.
Prove me a combo and I will believe it
As I said, demonstration has been out for a day with brand-new controllers and default packages. Lets come back to this when the complete game is out for a week. I bet it's going to be better. It's not possible for combos to be greater compared to 16 or 17 (the 2 finest Buy NBA 2K Coins games) when 1 I am referring to it being smoother than 20, and two there's been no time to locate shit yet.I'm not used to the shooter meter yet and I am not sure how viable it's going to actually be but it adds an interesting wrinkle. After skipping 2k20 because I was burnt out on the show, I am intrigued again.